NoveltyML reference > Resources > Audio

<Audio>

An audio (file) resource.


Audio attributes

Attribute Description
source Filename [Required]
type Audio type

Additionally, this asset type inherits all resource attributes.


source [string] (Required)

Filename of the audio source file.

Example:
source = "Assets\Audio\Audio file.mp3"


Valid meta class values

Class Description
"bgm" Classify as background music
"effect" Classify as a sound effect
"vocal" Classify as a vocal


Example

<Audio name="My sound" source="Assets/Audio/My sound.wav" type="effect" />

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