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Novelty forum • View topic - Step by step on how to create BGM,Vocal and Sound assets?

Step by step on how to create BGM,Vocal and Sound assets?

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Step by step on how to create BGM,Vocal and Sound assets?

Postby kratoscar2008 » Sat Oct 20, 2012 10:46 am

Okay im using NoveltyDesigner and im really mad, as example i created an audio file to use as Vocal, save it to the assets with the others and the format is MP3 and nothing. Then i used NoveltyMLdesigner and upload the audio file and classified it as vocal audio and nothing!

Had the same problems with the images too but i only had to create them with the normal application wich i cant do with audio files.

In short HELP.
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Re: Step by step on how to create BGM,Vocal and Sound assets

Postby Avaible » Sat Oct 20, 2012 12:54 pm

Open the NoveltyML Designer.
Choose 'Create new resource' >> 'Audio'
Choose the File source and click yes when the Designer asks wether to copy the file into your Novelty Assets folder.
Right click on your audio object, choose 'Classify' >> ' as BGM' 'as Vocal' 'as Sound effect'
Your object should now have the Meta detail 'Class = "vocal/bgm/effect" '

Click on File >> Save as ... and choose a name. Open Novelty, or ,if already open, right-click on the asset library and choose 'Refresh Asset library', and you should find your file under Audio.

If that doesn't work, there's nothing else I can do to help you.
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Re: Step by step on how to create BGM,Vocal and Sound assets

Postby fleet » Sat Oct 20, 2012 5:51 pm

Here's a method for importing vocal sound files that works for me.

1. Open Novelty (not the designer, but regular Novelty).
2. On the command line, click on File.
3. In the drop down menu, click on Import Assets. A side menu will appear.
4. In the side menu, click on Audio Files. A pop up menu (Audio import wizard) will appear.
5. In the pop up menu, click on Add Files.
6. Navigate to the folder which contains the vocal file you wish to use. Select your file, and click on the Open button.
7. You'll be returned to the Audio import wizard window. Near the bottom of that window you'll see the word Class and radio buttons (little circles). Select Vocal.
8. At the bottom of the Audio Import Wizard window, you'll see several buttons. Click on Add to Library
9. Look in the asset library under Audio Vocals Imported and you should see your sound file.

Very respectfully,
fleet
Why? I like big ones, that's why.
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Re: Step by step on how to create BGM,Vocal and Sound assets

Postby kratoscar2008 » Sat Oct 20, 2012 9:39 pm

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Re: Step by step on how to create BGM,Vocal and Sound assets

Postby fleet » Sat Oct 20, 2012 10:47 pm

The advanced search function is your friend. Try using it. I did and found this topic.
viewtopic.php?f=7&t=1279

You really should start a new topic when you have a different question.
Why? I like big ones, that's why.
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Re: Step by step on how to create BGM,Vocal and Sound assets

Postby kratoscar2008 » Sun Oct 21, 2012 2:13 am

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