NoveltyML reference > Object traits > ShowDialogue

<ShowDialogue>

Informs the game engine to display dialogue text in this object.
This trait applies to Text objects only. For non-text objects this trait will only affect visibility.


Attributes

Attribute Description
actor-color Show actor colors


actor-color [bool]

Show actor colors.
Default value: true

Example:
actor-color = "false"


Example

<Traits>
	<ShowDialogue/>
</Traits>

Back to top