A Visual Novel Based on Choices

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A Visual Novel Based on Choices

Postby HighCaliberStudios » Wed May 23, 2012 2:18 am

So I had this idea that I would make a visual novel. However, my idea would consists of choices. Is there a way that I'll be able to make my visual novel in which a choice would affect a character's like/hatred towards the protagonist?
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Re: A Visual Novel Based on Choices

Postby fleet » Wed May 23, 2012 2:36 am

Yes. You do it with menus and variables.

Here's how to use variables on pages with menus and branches without creating scripts.

Example: On a page that you intend to place a menu, in the Action catalog, scroll down until you see "Set game Variable"
Double click on it to send it to your Action Window.
In the Property Inspector window, type in a Variable name. such as 'Love'
In the same window, select the operator "Assign"(it's the default)
In the same window, type in the number 0 in the value box.

Go back to the Action catalog, scroll up and double-click on Show menu.
Over in the property inspector tab, after selecting a menu style, in Option 1, for the Phrase, type in Tell you you like her.
In the Event box for Option 1, select 'Set variable'
This will add a variable name block to the property inspector window.
In the variable name box, type in love (use the EXACT name that you did before).
For the Operator box, select Add
For the Value box, type in 1

In the Phrase box for Option 2, type in Tell her she has a nice personality
In the Event box for Option 2, select 'Set variable'
This will add a variable name block to the property inspector window.
In the variable name box, type in love (use the EXACT name that you did before).
For the Operator box, select Subtract
For the Value box, type in 1.

You only have to create the variable love one time.

To make the ending selection, on a subsequent page, double click Branch from the Action catalog.
IN the Property inspector window, click on Condition
This brings up the Edit condition pop up window.
In the Edit condition pop up windows, click on the green + sign.
This will add contents to that window, type in love in the Variable name box.
In the Operator bix, select Greater than or equal
In the Value box, type in 1 (or if you are going to have multiple menus, type in an appropriate number (for example, if you have five menus, with the option of adding or subtracting 1 in each case, if you want the player to get a good ending if he has a majority of good selections, type in 3).
Click on the Done button to close the Edit condition pop up window.
Back in the Property inspector window, in the When true box, select an appropriate Event (I like to use Change Page, where you would go to a happy ending).
IN the Property inspector window, in the When false box, select an appropriate Event (again, I like Change Page, where you go to the unhappy ending).

I hope this helps.
Why? I like big ones, that's why.
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