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Novelty forum • View topic - Large BG or small BG?

Large BG or small BG?

Where artists get to show off their art.

Large BG or small BG?

Postby Milkymalk » Sat Nov 14, 2009 7:48 pm

I'm not sure what to go with - 640x480 or 800x600.
In 640x480, the characters fill a much greater percentage of the screen, which looks nice, but the cutscene images will look much better in 800x600 - but then, the scene will look a little empty when only one character is on-screen. The character pictures themselves will be exactly the same size (in pixels) in both.

Two scenes in both resolutions:



What do you think? Should I go for greater canvas for the bonus images, or for better character-to-background ratio?
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Re: Large BG or small BG?

Postby ErikB » Sun Nov 15, 2009 3:46 pm

It's mostly a matter of taste. Novelty is resolution agnostic, meaning the game will be automatically upscaled if the player maximizes the window or resizes the window. For a sharp image in resolutions large or small, it's better to use large textures in your objects.
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Re: Large BG or small BG?

Postby Milkymalk » Sun Nov 15, 2009 9:29 pm

If I understand you right, I can just use a large image, scale it to 640x480 for display, and when the window is maximized to full-screen the original high-resolution image is used for display rather than inflating the scaled-down image to full-screen?
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Re: Large BG or small BG?

Postby ErikB » Sun Nov 15, 2009 11:52 pm

Exactly.
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Re: Large BG or small BG?

Postby Milkymalk » Mon Nov 16, 2009 5:02 am

In that case I think I'll be going for the smaller window. The character-BG-ratio is much nicer and it's more relaxing to look at while playing in my opinion.
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